unitDef = {
	Name=[[Geothermal power station]],
	UnitName=[[uar_geothermalpowerstation]],
	ObjectName=[[uar_geothermalpowerstation.obj]],
	Description=[[Use geothermal source to produec 800 energy]],
	BuildPic=[[uar_geothermalpowerstation.png]],
	corpse=[[uar_geothermalpowerstation_dead.obj]],

	Side=[[UAR]],

	ActivateWhenBuilt=1,
	BuildDistance=200,
	DamageModifier=1,
	MaxDamage=1000,
	SightDistance=200,
	SoundCategory=[[NULL]],
	Upright=1,
	WorkerTime=0,
	Levelground=1,

        BuildTime=100,
        BuildCostEnergy=10,
        BuildCostMetal=10,
        EnergyMake=0,
        EnergyStorage=0,
        EnergyUse=0,
        ExtractsMetal=0,
        MakesMetal=0,
        MetalMake=0,
        MetalStorage=0,
        MetalUse=0,
        TidalGenerator=0,
        WindGenerator=0,

        FootprintX=5,
        FootprintZ=5,
	MaxSlope=20,

        Builder=0,
        Airhoverfactor=0,
        CanCapture=0,
        CanFly=0,
        CanGuard=0,
        CanHover=0,
        CanMove=0,
        CanPatrol=0,
        CantBeTransported=0,
        CloakCost=0,
        CloakCostMoving=0,
        CruiseAlt=0,
        Floater=0,
        HoverAttack=0,
        Init_Cloaked=0,
        IsFeature=0,
        IsTargetingUpgrade=0,
        MinCloakDistance=0,
        OnOffable=1,
        Stealth=0,
        Autoheal=0,

        RadarDistance=200,
        RadarDistanceJam=0,
        SonarDistance=0,
        SonarDistanceJam=0,

        SmoothAnim=0,
        AirHoverFactor=0,

        ExplodeAs=[[LARGE_UNIT]],
        SelfDestructAs=[[LARGE_UNIT]],
        SelfDestructCountdown=5,

	BuildingGroundDecalDecaySpeed = 0.01,
	BuildingGroundDecalSizeX      = 7,
	BuildingGroundDecalSizeY      = 7,
	BuildingGroundDecalType       = "uar_geothermalpowerstation_decal.dds",
	UseBuildingGroundDecal        = true,

        customParams = {normaltex = 'unittextures/uar_geothermalpowerstation_normals.png',},
}

return lowerkeys({ uar_geothermalpowerstation = unitDef })
